For render studios
A render farm you own, without the server room.
Move render nodes out of the studio and into a data centre. Your artists submit jobs as before; the heat, noise and power bills move to Yotta.

Sound familiar?
What we hear, and what we do.
- The render room is hot, loud and out of power
- Nodes run in a data centre built for continuous load.
- Deadlines collide with cloud render costs
- Owned nodes cost the same in crunch week as in a quiet one.
- Big scene files
- Uplinks sized to how much data you push to the farm.
- Old nodes, new GPUs
- Trade in older render nodes against new RTX PRO 6000 servers.
Recommended hardware
Where teams like yours start.

How it works for you
Plan the data path too.
Render farms live or die on storage and transfer. We plan uplinks and where your project files sit, so jobs never wait on the network.
Questions
Which GPU is best for a render farm?
RTX PRO 6000 Blackwell for the most memory per card (96 GB) and the newest RT cores; L40S for lower cost per node. Both run GPU renderers such as Redshift, Octane and V-Ray GPU.
Do render licences work on hosted servers?
Check your renderer’s licence terms for remote or data-centre use. Most offer floating or node licences for this.
Can artists work interactively on these servers?
They’re built for batch rendering. Interactive remote workstations need low latency to your studio; we test that before you commit.


